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=MR= 極限玩樂空間 - 疆屍 開始測試~~~

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1篇
發表於 2008-10-27 00:08:43 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
=MR= 極限玩樂空間 - 通殺死鬥<br />
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開始測試~~~~~有問題或見議請回報~~~~~
2篇
 樓主| 發表於 2008-10-27 00:10:17 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

付上設定
/ Zombie Horde 1.0 (build 1160) Configuration File

//Note to server admin:
//These settings are the recommended 'tried-and-true' defaults.
//We feel that this setup will provide your players with the
//best possible Zombie Horde experience.

// =============
// Main Toggles
// =============

// If true, removes C4 on de_ maps.
zh_disablebomb   1

// If true, removes C4 on cs_ maps.
zh_disablerescue   1

// If true, makes he grenades set victims on fire.
zh_firegrens   1

// If true, makes flashbang grenades act like a concussion
// grenade.
zh_concgrens   1

// If true, hints to zombie players about radio.
zh_radiohint   1

// If true, enable headshots, respawn and burner (corpse)
// zombies.
zh_zompowers   1

// Force cl_min* settings on client..
zh_fixmodels   1

// If true, will spawn more weak charred zombies proportional
// to empty slots...
zh_balancer   1

// If true makes headshots the only way of hurting zombies.
zh_zomhs   1

// If true makes zombies unable to use anything but the knife.
zh_zomknifeonly   1

// If true makes humans unable to use anything but the knife.
zh_ctknifeonly   0

// Enables the zombie skins.
zh_modelswap_t   1

// Enables the human skins.
zh_modelswap_ct   1

// =================
// HUD chat commands
// =================

// If true, the server will respond to 'top10' in HUD chat
zh_cmd_top10   1

// If true, the server will respond to 'rank' in HUD chat
zh_cmd_rank   1

// If true, the server will respond to 'statsme' in HUD chat
zh_cmd_statsme   1

// If true, the server will respond to 'next' in HUD chat
zh_cmd_next   1

// If enabled, players may type 'slots' in the HUD chat to
// display the number of zombie slots available.
zh_cmd_slots   1

// If enabled, players may type 'class' in the HUD chat to
// choose their character.
zh_cmd_class   1

// If true, the server will listen for weblinks in HUD chat (as
// in /cfg/zh/zh_weblinks.cfg
zh_weblinks   1

// ===================
// Weapon restrictions
// ===================
//武器

// If true, restricts bought items as in
// /cfg/zh/zh_weaponrestrict.cfg
zh_restrictions   1

// ===================
// Player class speeds
// ===================

// Speed of urban player.
zh_urbanspeed   230.0

// Speed of gign player.
zh_gignspeed   240.0

// Speed of sas player.
zh_sasspeed   250.0

// Speed of gsg9 player.
zh_gsg9speed   275.0

// Speed of guerilla player.
zh_guerillaspeed   220.0

// Speed of phoenix player.
zh_phoenixspeed   270.0

// Speed of leet player.
zh_leetspeed   280.0

// Speed of arctic player.
zh_arcticspeed   265.0

//疆屍速度

// Speed of classic zombie.
zh_classicspeed   500.0

// Speed of corpse zombie.
zh_corpsespeed   500.0

// Speed of charple zombie.
zh_charplespeed   500.0

// Speed of ghost zombie.
zh_ghostspeed   500.0

// ========================================
// Weapon speed factors
// ========================================
// These control the speed of a player
// when holding a particular weapon
// ========================================

// Speed factor for knife.
zh_knifespeedfactor   1.0

// Speed factor for p228.
zh_p228speedfactor   0.9

// Speed factor for glock.
zh_glockspeedfactor   0.9

// Speed factor for scout.
zh_scoutspeedfactor   0.5

// Speed factor for he grenade.
zh_hegrenadespeedfactor   1.0

// Speed factor for xm1014.
zh_xm1014speedfactor   0.9

// Speed factor for c4.
zh_c4speedfactor   1.0

// Speed factor for mac10.
zh_mac10speedfactor   0.9

// Speed factor for aug.
zh_augspeedfactor   0.8

// Speed factor for smokegrenade.
zh_smokegrenadespeedfactor   1.0

// Speed factor for elite.
zh_elitespeedfactor   0.8

// Speed factor for fiveseven.
zh_fivesevenspeedfactor   0.9

// Speed factor for ump45.
zh_ump45speedfactor   0.8

// Speed factor for sg550.
zh_sg550speedfactor   0.5

// Speed factor for galil.
zh_galilspeedfactor   0.8

// Speed factor for famas.
zh_famasspeedfactor   0.8

// Speed factor for usp.
zh_uspspeedfactor   0.9

// Speed factor for awp.
zh_awpspeedfactor   0.5

// Speed factor for mp5navy.
zh_mp5navyspeedfactor   0.8

// Speed factor for m249.
zh_m249speedfactor   0.5

// Speed factor for m3.
zh_m3speedfactor   0.9

// Speed factor for m4a1.
zh_m4a1speedfactor   0.8

// Speed factor for tmp.
zh_tmpspeedfactor   0.9

// Speed factor for g3sg1.
zh_g3sg1speedfactor   0.7

// Speed factor for flashbang.
zh_flashbangspeedfactor   1.0

// Speed factor for deagle.
zh_deaglespeedfactor   0.9

// Speed factor for sg552.
zh_sg552speedfactor   0.5

// Speed factor for ak47.
zh_ak47speedfactor   0.8

// Speed factor for p90.
zh_p90speedfactor   1.0

// =====================
// Zombie Health
// =====================

//一開使血量
// Initial classic zombie health.
zh_classichealth   500

//父活
// Amount of health for respawned classic zombies.
zh_classicresphealth   800

//最初屍體的血量
// Initial corpse zombie health.
zh_corpsehealth   800

//屍體回血量
// Amount of health for respawned corpse zombies.
zh_corpseresphealth   800


// Initial charple zombie health.
zh_charplehealth   800

// Amount of health for respawned charple zombies.
zh_charpleresphealth   800

// Initial ghost zombie health.
zh_ghosthealth   800

// Amount of health for respawned ghost zombies.
zh_ghostresphealth   800

//回血 on oroff 能力
// Enables health regeneration for zombies.
zh_regen   1

//回血
// Amount to regenerate zombie health every 1 second.
zh_regen_hp   30

// Minimum Zombie respawn delay time in seconds.
zh_respawndelay   3.0

// =====================
// Human health
// =====================
//人類

// Amount to start urban health at.
zh_urbanhealth   145

// Amount to start gign health at.
zh_gignhealth   145

// Amount to start sas health at.
zh_sashealth  145

// Amount to start gsg9 health at.
zh_gsg9health   145

// Amount to start guerilla health at.
zh_guerillahealth   145

// Amount to start phoenix health at.
zh_phoenixhealth   145

// Amount to start leet health at.
zh_leethealth   145

// Amount to start arctic health at.
zh_arctichealth   145

// ========================================
// Anti-camp
// ========================================
// Admins can designate spots on each map
// where human players cannot camp
// These commands are:
// zh_addvec -- adds a marker where you are standing
// zh_delvec -- removes a marker where you are standing
// zh_showvecs -- shows all markers
// zh_savevecs -- save markers to disk
// zh_loadvecs -- load markers from disk
// zh_dumpvecs -- dump marker list to console
// ========================================

// Enables auto punishment of campers in illegal positions.
zh_anticamp   1

// Number of camp detects before punish.
zh_anticamptrigs   3

// Number of serial camping detects before real hurties.
zh_antiserialcamptrigs   12

// Hurties.
zh_antiserialcamphurties   51

// Radius of anticamp spheres.
zh_campradius   80.0

// Time between camping checks.
zh_campinterval   1.0

// =====================
// Team balancer
// =====================

// If true, the zombie team will be managed by the plugin (to
// prevent stacking)
zh_teambalance   1

// Number of consecutive human wins before one additional
// zombie player is allowed.
zh_winsperslot   1

// Number of consecutive human wins before one additional
// zombie player is allowed.
zh_lossesperslot   1

// If enabled, players will be sent a message when a zombie slot
// opens or closes.
zh_announceslot   1

// Maximum number of human zombies allowed.
zh_maxslots   2

// Minimum number of human zombies allowed. (ie. this many
// human zombies will be left alone)
zh_minslots   0

// Number of human zombies allowed at the start of each map.
zh_initialslots   0

// If enabled, the team balancer does not count the first round
// as a human win
zh_ignorefirstround   1

// Minimum number of humans before a human-zombie is allowed.
zh_minhumans   6

// =====================
// Player statistics
// =====================

// Specifies how often, in seconds, the server will save
// player stats to disk. Use 0 to save only at round end.
zh_stats_save_frequency   0

// If enabled, the server will keep track of player stats.
zh_stats   1

// If enabled, server will auto-kick players who spawn with no
// steam id (STEAM_ID_PENDING).
zh_kick_steamid_pending   1

// =====================
// Powerups
// =====================

// If true, zombies will emit powerups
zh_powerups   1

// If true, zombies will emit more powerups when there are less
// players (and vice versa).
zh_scale_powerups   1

// Specifies (in seconds) the minimum interval between
// thrown powerups.
zh_min_powerupfreq   10.0

// Specifies (in seconds) the maximum interval between
// thrown powerups.
zh_max_powerupfreq   30.0

// Specifies how long (in seconds) the berserk powerup lasts.
zh_powerup_berserk_time   15

// Specifies how long (in seconds) the speed powerup lasts.
zh_powerup_speed_time   30

// Specifies how long (in seconds) the unlimited ammo powerup
// lasts.
zh_powerup_infammo_time   25

// Specifies how long (in seconds) the low gravity powerup
// lasts.
zh_powerup_lowgrav_time   30

// Specifies how long (in seconds) the slow motion powerup
// lasts.
zh_powerup_slowmo_time   15

// Specifies how long (in seconds) the health regen powerup
// lasts.
zh_powerup_hpregen_time   20

// Specifies how long (in seconds) the quad damage powerup
// lasts.
zh_powerup_quaddmg_time   20

// Specifies how long (in seconds) the zombification powerup
// lasts.
zh_powerup_zombify_time   20

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_berserk_priority   3

// Specifies the likelihood of spawning a speed powerup
// (higher means more chance, 0 means never).
zh_powerup_speed_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_infammo_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_lowgrav_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_slowmo_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_hpregen_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_armour_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_poison_priority   1

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_teleport_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_health_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_zombify_priority   3

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_ammo_priority   6

// Specifies the likelihood of spawning a teleport powerup
// (higher means more chance, 0 means never).
zh_powerup_quaddmg_priority   3
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3篇
 樓主| 發表於 2008-10-27 00:11:11 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

特別感謝古拉................
因為又是他幫我設定~~~
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4篇
發表於 2008-10-27 00:28:34 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

您辛苦了&nbsp;&nbsp;&nbsp;&nbsp; 不過小弟還是不習慣玩疆濕&nbsp;&nbsp; ====&gt;(女友)因為模托車那麼濕幾麼騎......(男友)妳那麼溼我還不是在騎
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5篇
發表於 2008-10-27 00:52:18 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

.......

斬月哥有冷到 @.@"
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6篇
發表於 2008-10-27 00:54:18 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

辛苦了+2,話說殭屍還不錯玩,不過打殭屍比用殭屍好玩 @@”
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7篇
 樓主| 發表於 2008-10-27 12:42:35 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

武器開放了喔~~~
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8篇
發表於 2008-10-27 12:53:44 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

殭屍也有武器...

你說有沒有搞頭..?
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9篇
發表於 2008-10-27 12:59:53 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

我想MASKA是指人類的武器全開啦...
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10篇
發表於 2008-10-27 15:09:34 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

拿51來掃殭屍應該很有快感 @Q@
話說,拿21散彈槍打殭屍很像在玩惡靈古堡4呢
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11篇
發表於 2008-10-27 15:37:50 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

痾...

殭屍已經在弱勢了~

還拿51 = ="

會不會大家都要搶著玩人類,不玩殭屍阿?
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12篇
發表於 2008-10-27 15:39:47 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

那拿21散彈槍吧,當成惡靈古堡四來玩 @@”
不過51要爆頭不容易吶
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13篇
發表於 2008-10-27 15:42:01 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

還是覺得玩殭屍,有點不合我個性..@@"

打人與被打都怪怪的....
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14篇
 樓主| 發表於 2008-10-27 18:21:19 | 只看該作者

回覆: =MR= 極限玩樂空間 - 疆屍 開始測試~~~

可是我記的在舊的sv你不是玩的最高興嗎~~
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