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=MR= 極限玩樂空間 - 通殺死鬥建議區

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1篇
發表於 2008-10-26 20:24:10 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
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=MR= 極限玩樂空間 - 通殺死鬥<br />
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開始測試~~~~~有問題或見議請回報~~~~~
2篇
 樓主| 發表於 2008-10-26 20:25:21 | 只看該作者

回覆: =MR= 極限玩樂空間 - 通殺死鬥建議區

附上設定說明~~
/ Sets whether or not CS:S DM is enabled.
// --
// Default: "1"
cssdm_enabled "1"

// Sets whether FFA mode is enabled.  FFA lets
// players kill teammates for points, without any
// damage reduction or teamkill penalties.
// --
// Default: "0"
cssdm_ffa_enabled "1"

// Sets the CS:S DM spawn method.
// "none"   -- Spawn at the normal map spawn points.
// "preset" -- Spawn at a random point from a config file.
// --
// Default: "preset"
cssdm_spawn_method "preset"

// Number of seconds to wait before deleting a ragdoll.
// If 0, ragdoll will be deleted instantly.
// If >=20, ragdoll will never be deleted.
// --
// Default: "2"
cssdm_ragdoll_time "2"

// Number of seconds to wait before respawning a player.
// --
// Default: "0.75"
cssdm_respawn_wait "0.75"

// Whether or not C4 should be allowed.  If not allowed,
// It will be removed from the world when dropped and
// stripped from players when they spawn.
// --
// Default: "0"
cssdm_allow_c4 "1"

// Sets whether the equipment plugin is enabled.
// --
// Requires: dm_equipment.smx
// Default: "1"
cssdm_enable_equipment "1"

// Whether or not spawn protection is enabled.
// --
// Requires: sm_spawn_protection.smx
// Default: "1"
cssdm_spawn_protection "1"

// Number of seconds a client is protected for.
// --
// Requires: sm_spawn_protection.smx
// Default: "2"
cssdm_prot_time "2"

// Sets the spawn protection color for CTs.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "0 0 255 50"
cssdm_prot_ctcolor "0 0 255 128"

// Sets the spawn protection color for Ts.
// Format is "r g b a" (red, green, blue, alpha)
// --
// Requires: sm_spawn_protection.smx
// Default: "255 0 0 50"
cssdm_prot_tcolor "255 0 0 128"

// Allow clients to use the "respawn" command.
// Note that this command does not let players respawn before the
// cssdm_respawn_wait time.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_respawn_command "1"

// Sets whether CS:S DM should force mapchanges.
// This is useful for Stripper:Source users.
// --
// Requires: dm_basics.smx
// Default: "0"
cssdm_force_mapchanges "0"

// Sets the mapchange file CS:S DM should use.
// This is only needed for cssdm_force_mapchanges.
// --
// Requres: dm_basics.smx
// Default: "mapcycle.txt"
cssdm_mapchange_file "mapcycle.txt"

// Sets whether CS:S DM should automatically refill ammo.
// --
// Requires: dm_basics.smx
// Default: "1"
cssdm_refill_ammo "1"

// Sets how many bots CS:S DM keeps in game.  Use this instead
// of bot_quota for managing bots.
// bot_quota should be "0"
// bot_quota_mode should be "normal"
// bot_auto_vacate should be "0"
// --
// Requires: dm_bot_quotas.smx
// Default: "0"
cssdm_bots_balance "0"

// This is an experimental cvar that will prevent CS:S DM from
// removing dropped items.  It is recommend that you don't set
// this to 0, because a huge number of weapon entities on the
// ground will cause lag (both server and client-side).
// --
// Default: "1"
cssdm_remove_drops "1"
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3篇
發表於 2008-10-26 20:32:08 | 只看該作者

回覆: =MR= 極限玩樂空間 - 通殺死鬥建議區

=  =
有看沒懂
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4篇
發表於 2008-10-26 21:10:43 | 只看該作者

回覆: =MR= 極限玩樂空間 - 通殺死鬥建議區

今天小玩了一下還不錯,不過手好酸 @@

對了,伺服器現在是關閉的嗎 @@?
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5篇
 樓主| 發表於 2008-10-26 21:21:28 | 只看該作者

回覆: =MR= 極限玩樂空間 - 通殺死鬥建議區

再裝疆屍
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6篇
發表於 2008-10-26 21:24:00 | 只看該作者

回覆: =MR= 極限玩樂空間 - 通殺死鬥建議區

還不錯玩呢,蠻刺激的 @@
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