【情報】CS:S更新了!(標出重點, 有疑問的來看!)(緩慢翻譯中)
http://lab.idv.tw/viewthread.php?tid=10451&extra=page%3D1
小狼狼整理的重點:
1. 此次更新有 1.99 GB , 還請耐心等候..
2. 不少玩家出現「戰死後投降」的樣子 , 證實是 BUG , 少部分玩家正常 , 待未來修正
3. 部分模組損壞或顯示異常 , 血腥模組可以使用
4. 多數伺服器無法進入或看不到 , 原因是「伺服端尚未更新」所致。或是模組不相容。
5. FPS 些許下降 , 可能是 Source 引擎更新的關係
6. 中文字多數可以正常顯示了!(例如:不)
明顯的更新:
1. 進入遊戲畫面更改
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2. 顯示設定更詳細 , 且出現「多核心呈現」、「動態模糊」,
質感細節多了「非常高」
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3. 被敵人殺死後 , 出現敵人特寫
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4. TAB 計分版顯示變更
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Counter-Strike: Source Update Released
產品更新消息 - Valve
Counter-Strike: Source (絕對武力:次世代)已發佈更新,且能在 Mac(蘋果電腦)上執行。為了慶祝本次更新,Counter-Strike: Source 打 三四折 延到星期五。想知道更多消息,請點我。
本次更新在您重新啟動 Steam 後將會自動下載。主要更新如下:
一般內容
》新增 144 項成就
》更新計分版(TAB)和新的《個人記錄》
》新增 MVP (例如:xxx 本局殺最多)和 有趣的事實(例如:xxx 在本局丟了八個手榴彈)
》新增計分版(TAB)內顯示個人頭像、MVP 顯示個人頭像
》若被殺死,會有殺你的敵人特寫
》語音聊天新增頭像,並更改顯示方式
》Source 引擎更新
》Disallowedthe use of arbitrary command strings for the message of the day screen.Now only a specific list of commands is allowed.
》解決 AWP 和Scout 狙擊槍有時候沒有音效的問題
》cvar 的mat_showlowresimage 現在判定為作弊指令
》許多會造成伺服器損毀(崩服)的指令已移除
》加強閃光效果
》加強 HDR 動態光源效果(de_dust很明顯)
》支援多核心渲染
》新增指令sv_disablefreezecam可以開關自由視角(限伺服端)
》新增指令sv_nonemesis可以開關敵人特寫(限伺服端)
》新增指令sv_nomvp可以開關MVP(限伺服端)
》新增指令sv_nostats可以開關個人統計(限伺服端)
Removed -tickrate command line option and defaulted tick rate to66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns
使用者介面
》允許玩家自訂計分版顏色.
》cl_scoreboard_ct_color_red
》cl_scoreboard_ct_color_green
》cl_scoreboard_ct_color_blue
》cl_scoreboard_t_color_red
》cl_scoreboard_t_color_green
》cl_scoreboard_t_color_blue
》cl_scoreboard_dead_color_red
》cl_scoreboard_dead_color_green
》cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in whichyou weren’t given credit for grenade damage if you fired a weapon atsomeone then hit them with a grenade (in that order). Also fixedproblem in which grenading a player and then killing them with anotherweapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. |