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SourceMod是CS:S一個重要的mod

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1篇
發表於 2009-3-15 01:10:27 | 只看該作者 回帖獎勵 |倒序瀏覽 |閱讀模式
SourceMod是CS:S一個重要的mod
你可以想像他是為了裝更多外掛所必須先安裝的一個平台模組
在不斷的更新下提供了非常多功能
如果你第一次用
請好好讀讀原文說明
看不懂....請自救...
我國小組裝過一台整台必須自己全手工組裝的遙控汽車
它超大一箱零件
裡面的說明書也全英文
我慢慢查字典花兩天也還是克服它裝好了
請自己加油~

SourceMod is server modification for any game that runs on theHalf-Life 2 engine. It is a powerful, highly optimized platform forscripting plugins and handling server administration. The defaultpackage comes with a base set of plugins, but there are over 450plugins in the community.

Basic Features (Users)
An easy to use, deeply fine-grained permissions system (SQL compatible)
A highly configurable admin menu
Reserved slots
Flexible map management plugins (nomations, rock the vote, etc)
Basic commands such as kicking/banning/slapping/muting players, changing cvars, etc
Various voting commands
Chat spam protection
Comprehensive chat triggers for both users and administrators
Easily translatable

Scripting Features (Developers)
Administration - Comprehensive API for developing administration systems.
Clients - Working with in-game client information and callbacks.
Commands - Creation, hooking, and overridding of client and server console commands.
ConVars - Creation, hooking, and retrieval of console variables.
Database - Abstracted database access.
Engine - Access to many Half-Life 2 engine features, with more constantly being added.
Entities - Changing and retrieving entity properties, both named and numbered.
Events - Creating, firing, and hooking of Half-Life 2 GameEvents.
Files - Access to the filesystem.
IPC - Advanced inter-plugin communication, similar to AMX Mod X.
Menus - Abstracted menu API for creating uniform menus across mods
Messages - Sending and hooking UserMessages.
Parsing - Advanced, highly optimized text parsing.
Timers - Creation of timed events.
Translation - Multi-Lingual phrase file lookup.

What makes SourceMod different? (Developers)

Speed - SourceMod is lightning fast, and this is not an idle boast.Every plugin is loaded into memory and converted to raw CPU code. Greatcare is taken to make sure every hot area in SourceMod is as fast as itshould be. The scripting language is statically typed and does notrequire garbage collection.
API - The majority of work in SourceMod occurs in making the API thebest we can. When adding any interface or function, we ask thefollowing questions:
Does it represent an optimized solution?
Would anyone use it?
How confusing is it?
Does it match the most probable common usage?
Will it be possible to extend it in the future?
Does its name represent what it does?
Does its name conform to other similar functions?
Extensibility - SourceMod is completely extensible. SourceMod providesa complete C++ API for extending both SourceMod and the Pluginevent/native API. You can also write C++ plugins.
Open-Source - SourceMod, its extensions, and its plugins, are all open source under the GNU General Public License!

下載
http://www.sourcemod.net/downloads.php

中文套件
http://www.sourcemod.net/translator/index.php?go=translate&op=choose&lang=14

相關開發文件
http://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation
2篇
發表於 2009-3-17 12:02:31 | 只看該作者
這是做啥用的 @@?
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