//Note to server admin:
//These settings are the recommended 'tried-and-true' defaults.
//We feel that this setup will provide your players with the
//best possible Zombie Horde experience.
// =============
// Main Toggles
// =============
// If true, removes C4 on de_ maps.
zh_disablebomb 1
// If true, removes C4 on cs_ maps.
zh_disablerescue 1
// If true, makes he grenades set victims on fire.
zh_firegrens 1
// If true, makes flashbang grenades act like a concussion
// grenade.
zh_concgrens 1
// If true, hints to zombie players about radio.
zh_radiohint 1
// If true, enable headshots, respawn and burner (corpse)
// zombies.
zh_zompowers 1
// Force cl_min* settings on client..
zh_fixmodels 1
// If true, will spawn more weak charred zombies proportional
// to empty slots...
zh_balancer 1
// If true makes headshots the only way of hurting zombies.
zh_zomhs 1
// If true makes zombies unable to use anything but the knife.
zh_zomknifeonly 1
// If true makes humans unable to use anything but the knife.
zh_ctknifeonly 0
// If true, restricts bought items as in
// /cfg/zh/zh_weaponrestrict.cfg
zh_restrictions 1
// ===================
// Player class speeds
// ===================
// Speed of urban player.
zh_urbanspeed 230.0
// Speed of gign player.
zh_gignspeed 240.0
// Speed of sas player.
zh_sasspeed 250.0
// Speed of gsg9 player.
zh_gsg9speed 275.0
// Speed of guerilla player.
zh_guerillaspeed 220.0
// Speed of phoenix player.
zh_phoenixspeed 270.0
// Speed of leet player.
zh_leetspeed 280.0
// Speed of arctic player.
zh_arcticspeed 265.0
//疆屍速度
// Speed of classic zombie.
zh_classicspeed 500.0
// Speed of corpse zombie.
zh_corpsespeed 500.0
// Speed of charple zombie.
zh_charplespeed 500.0
// Speed of ghost zombie.
zh_ghostspeed 500.0
// ========================================
// Weapon speed factors
// ========================================
// These control the speed of a player
// when holding a particular weapon
// ========================================
// Speed factor for knife.
zh_knifespeedfactor 1.0
// Speed factor for p228.
zh_p228speedfactor 0.9
// Speed factor for glock.
zh_glockspeedfactor 0.9
// Speed factor for scout.
zh_scoutspeedfactor 0.5
// Speed factor for he grenade.
zh_hegrenadespeedfactor 1.0
// Speed factor for xm1014.
zh_xm1014speedfactor 0.9
// Speed factor for c4.
zh_c4speedfactor 1.0
// Speed factor for mac10.
zh_mac10speedfactor 0.9
// Speed factor for aug.
zh_augspeedfactor 0.8
// Speed factor for smokegrenade.
zh_smokegrenadespeedfactor 1.0
// Speed factor for elite.
zh_elitespeedfactor 0.8
// Speed factor for fiveseven.
zh_fivesevenspeedfactor 0.9
// Speed factor for ump45.
zh_ump45speedfactor 0.8
// Speed factor for sg550.
zh_sg550speedfactor 0.5
// Speed factor for galil.
zh_galilspeedfactor 0.8
// Speed factor for famas.
zh_famasspeedfactor 0.8
// Speed factor for usp.
zh_uspspeedfactor 0.9
// Speed factor for awp.
zh_awpspeedfactor 0.5
// Speed factor for mp5navy.
zh_mp5navyspeedfactor 0.8
// Speed factor for m249.
zh_m249speedfactor 0.5
// Speed factor for m3.
zh_m3speedfactor 0.9
// Speed factor for m4a1.
zh_m4a1speedfactor 0.8
// Speed factor for tmp.
zh_tmpspeedfactor 0.9
// Speed factor for g3sg1.
zh_g3sg1speedfactor 0.7
// Speed factor for flashbang.
zh_flashbangspeedfactor 1.0
// Speed factor for deagle.
zh_deaglespeedfactor 0.9
// Speed factor for sg552.
zh_sg552speedfactor 0.5
// Speed factor for ak47.
zh_ak47speedfactor 0.8
// Speed factor for p90.
zh_p90speedfactor 1.0
// =====================
// Zombie Health
// =====================
// Amount of health for respawned ghost zombies.
zh_ghostresphealth 800
//回血 on oroff 能力
// Enables health regeneration for zombies.
zh_regen 1
//回血
// Amount to regenerate zombie health every 1 second.
zh_regen_hp 30
// Minimum Zombie respawn delay time in seconds.
zh_respawndelay 3.0
// =====================
// Human health
// =====================
//人類
// Amount to start urban health at.
zh_urbanhealth 145
// Amount to start gign health at.
zh_gignhealth 145
// Amount to start sas health at.
zh_sashealth 145
// Amount to start gsg9 health at.
zh_gsg9health 145
// Amount to start guerilla health at.
zh_guerillahealth 145
// Amount to start phoenix health at.
zh_phoenixhealth 145
// Amount to start leet health at.
zh_leethealth 145
// Amount to start arctic health at.
zh_arctichealth 145
// ========================================
// Anti-camp
// ========================================
// Admins can designate spots on each map
// where human players cannot camp
// These commands are:
// zh_addvec -- adds a marker where you are standing
// zh_delvec -- removes a marker where you are standing
// zh_showvecs -- shows all markers
// zh_savevecs -- save markers to disk
// zh_loadvecs -- load markers from disk
// zh_dumpvecs -- dump marker list to console
// ========================================
// Enables auto punishment of campers in illegal positions.
zh_anticamp 1
// Number of camp detects before punish.
zh_anticamptrigs 3
// Number of serial camping detects before real hurties.
zh_antiserialcamptrigs 12
// Hurties.
zh_antiserialcamphurties 51
// Radius of anticamp spheres.
zh_campradius 80.0
// Time between camping checks.
zh_campinterval 1.0
// =====================
// Team balancer
// =====================
// If true, the zombie team will be managed by the plugin (to
// prevent stacking)
zh_teambalance 1
// Number of consecutive human wins before one additional
// zombie player is allowed.
zh_winsperslot 1
// Number of consecutive human wins before one additional
// zombie player is allowed.
zh_lossesperslot 1
// If enabled, players will be sent a message when a zombie slot
// opens or closes.
zh_announceslot 1
// Maximum number of human zombies allowed.
zh_maxslots 2
// Minimum number of human zombies allowed. (ie. this many
// human zombies will be left alone)
zh_minslots 0
// Number of human zombies allowed at the start of each map.
zh_initialslots 0
// If enabled, the team balancer does not count the first round
// as a human win
zh_ignorefirstround 1
// Minimum number of humans before a human-zombie is allowed.
zh_minhumans 6
// =====================
// Player statistics
// =====================
// Specifies how often, in seconds, the server will save
// player stats to disk. Use 0 to save only at round end.
zh_stats_save_frequency 0
// If enabled, the server will keep track of player stats.
zh_stats 1
// If enabled, server will auto-kick players who spawn with no
// steam id (STEAM_ID_PENDING).
zh_kick_steamid_pending 1