標題: 注意!大更新! [打印本頁] 作者: maska 時間: 2010-6-25 07:18 標題: 注意!大更新! Today, VALVe has released an update in collaboration with Hidden Path Studio which ports Counter - Strike: Source to the Orange Box Source Engine Version and made Cs: S also available for the MAC community.
This huge update is a major change, since this means that Cs: S nowalso uses the same Source Engine Version like Day of Defeat: Source andTeam Fortress 2 do. The latest update now adds multicore support andalso contains a lot of new updates for the Source Engine. This, ofcourse also affects Mani Admin Plug-in. There are 2 major changes withthis engine update, that do have an impact on Mani Admin Plug-in:
A) Counter - Strike: Source runs on the Orange Box now!
B) The way Mani Admin Plug-in is loaded as VSP (mani_admin_plugin.vdf requires _i486 extension on Linux)
If you want to load Mani Admin Plug-inon the Orange Box, you need to specify wether if your server os isWindows or Linux based by specifing it via an _i486 extension forLinux. You might need to create a new mani_admin_plugin.vdf in your /addons folder if you're using Mani Admin Plug-in on Linux as VSP (VALVe Server Plug-in)
If you do experience problems with the latest update, please contact us via the forums while providing us with as much information about your server enviroment as possible and especially, if available, with core dumps from your server.作者: maska 時間: 2010-6-25 07:20
等於變成橘盒引擎了Source 2009
所以全部重灌
》若被殺死,會有殺你的敵人特寫
》語音聊天新增頭像,並更改顯示方式
》Source 引擎更新 》Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.
》解決 AWP 和Scout 狙擊槍有時候沒有音效的問題
》cvar 的mat_showlowresimage 現在判定為作弊指令
》許多會造成伺服器損毀(崩服)的指令已移除
Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns
使用者介面
》允許玩家自訂計分版顏色.
》cl_scoreboard_ct_color_red
》cl_scoreboard_ct_color_green
》cl_scoreboard_ct_color_blue
》cl_scoreboard_t_color_red
》cl_scoreboard_t_color_green
》cl_scoreboard_t_color_blue
》cl_scoreboard_dead_color_red
》cl_scoreboard_dead_color_green
》cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.作者: maska 時間: 2010-6-25 22:15
【情報】CS:S更新了!(標出重點, 有疑問的來看!)(緩慢翻譯中) http://lab.idv.tw/viewthread.php?tid=10451&extra=page%3D1
》語音聊天新增頭像,並更改顯示方式
》Source 引擎更新
》Disallowedthe use of arbitrary command strings for the message of the day screen.Now only a specific list of commands is allowed.
》解決 AWP 和Scout 狙擊槍有時候沒有音效的問題
》cvar 的mat_showlowresimage 現在判定為作弊指令
》許多會造成伺服器損毀(崩服)的指令已移除
》加強閃光效果
》加強 HDR 動態光源效果(de_dust很明顯)
》支援多核心渲染
》新增指令sv_disablefreezecam可以開關自由視角(限伺服端)
》新增指令sv_nonemesis可以開關敵人特寫(限伺服端)
》新增指令sv_nomvp可以開關MVP(限伺服端)
》新增指令sv_nostats可以開關個人統計(限伺服端)
Removed -tickrate command line option and defaulted tick rate to66 rather than 33. This addressed a number of issues, including:
Tick rate affecting how fast doors open / close
Tick rate causing players hitting the ground to stutter
Tick rate affecting the firing mechanisms of certain guns
使用者介面
》允許玩家自訂計分版顏色.
》cl_scoreboard_ct_color_red
》cl_scoreboard_ct_color_green
》cl_scoreboard_ct_color_blue
》cl_scoreboard_t_color_red
》cl_scoreboard_t_color_green
》cl_scoreboard_t_color_blue
》cl_scoreboard_dead_color_red
》cl_scoreboard_dead_color_green
》cl_scoreboard_dead_color_blue
Changed the screen that appears when the message of the day fails to load to display proper error text.
Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.
Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.
Gameplay
Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.
Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.
Fixed issue in whichyou weren’t given credit for grenade damage if you fired a weapon atsomeone then hit them with a grenade (in that order). Also fixedproblem in which grenading a player and then killing them with anotherweapon showed as ‘*** in 1’ on console.
There’s now a priority order for displaying win conditions when multiple win conditions are set.
If timelimit exists and is not 0, then show timelimit.
If timelimit does not exist, show maxrounds if not 0.
If both timelimit and maxrounds are 0, show winlimit.
If timelimit, maxrounds, and winlimit are all 0, show nothing.
Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.作者: 煙霧彈燻雞 時間: 2010-6-25 23:31
MA哥 辛苦您了 >< 功勞非凡阿~